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 * Integrating Technology in Physical Education **


 * Introduction: **

Physical Education is a progressing subject that is beginning to include many different types of technology into its lessons. These different types of technologies can add excitement and motivation to students that cannot be achieved in the regular classroom setting. They allow students who are not able to participate in some outdoor activities to experience what it would be like to play golf, baseball, or other sports. These are new and different type of activities that can help engage students to become interested in the many different sports and help students gain interest in becoming physically fit. This chapter describes some of the many different technologies that can be integrated into Physical Education.


 * Nintendo Wii Fit **
 * Created:** 2008


 * Improvements:** More than one version is now available, each version connects to the Wii Fit Board.


 * Website: ** [|www.Wiifit.com]

 Wii Console ~$200  Verisons Wii Fit games ~$40  Wii Fit Board ~$60
 * Cost: **

 With the youth of our society being so connected to technology, physical education teachers are taking advantage of this by using Wii Fit. Wii Fit is an engaging way to get students active and training in a way that is pleasing to them. Wii Fit offers 40 plus activities including aerobics, strength training, yoga and balance training. Depending on the game selected, activity level varies from moderate to vigorous and can be used by virtually anyone. Students stand on the Wii Fit board and control their screen character using their bodies. Below is a video describing the Wii Fit system and its benefits inside today's physical education programs.

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**Geocaching **


 * Created**: 2000


 * Improvements**: Now has an app for all cell phone products. Website is easy to use and fun to explore.


 * Website**: []

 GPS ~$75 Smart Phone App $10
 * Cost**:

 When Geocaching you need to acquire the coordinates off the website, plug them into your GPS or phone, then follow the device to get to the coordinates. When you reach them you look for a “Cache”; this could be a small or large container with objects and a log hidden in it. You record the date and your Geocaching user name and re hide the “Cache” in the same location you found it. If you take an object from the “cache” you must leave a new one in the container. Geocaching can be taught at a young age and continued for a life time. Minimal equipment is needed and is a cheap option for including technology into your class.

** Other Benefits: **

 * Gives the students outdoor experience and a sense of adventure.
 *  Depending on where the Cache is hidden the activity level could range from low to moderate.
 *  Develops cognitive and social behaviors

**Sport Simulators **  **Created:** Running simulators were the first created in the late 1960s. Others have emerged since than to the present date.

 **Improvements:** The equipment used has drastically changed from year to year. Sizes are smaller and easy to work with, more portable, and supports a great variety of activities.

<span style="font-family: 'Times New Roman',Times,serif; font-size: 120%;"> **Website:** []

<span style="font-family: 'Times New Roman',Times,serif; font-size: 120%;"> **Cost:** The simulator systems can vary in price. Size, memory capacity, and activity type all play a role in the price point of these systems. Schools with limited gym space can use them to increase activity levels.

<span style="font-family: 'Times New Roman',Times,serif; font-size: 120%;"> Sport simulators are not intended for young aged students but it could work with modifications. The l <span style="font-family: 'Times New Roman',Times,serif; font-size: 120%; line-height: 1.5;">evel of difficulty rages from low to vigorous depending on what sport is being simulated. With the camera use ability, the simulator can increase student’s bio-mechanical errors and increase motor skills. Schools with limited gym space can use them to increase activity levels and participation within the class. Simulators can be made to be sport/activity specific but can also be used for multiple activities. Below is a video of an activity specific sport simulator that could be used in a school.

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This is a great example of an activity that may not be available in specific regions in the United States due to climate.

**<span style="color: #000080; font-family: 'Times New Roman',Times,serif; font-size: 210%;">Coach’s Eye Smart Phone App ** <span style="font-family: 'Times New Roman',Times,serif; font-size: 120%;"> **Created**: November 2011 <span style="font-family: 'Times New Roman',Times,serif; font-size: 120%;"> **Improvements**: app updates throughout the years that increase camera abilities and added freeze frame options. <span style="font-family: 'Times New Roman',Times,serif; font-size: 120%;"> **Website:** [|www.coachseye.com] <span style="font-family: 'Times New Roman',Times,serif; font-size: 120%;"> **Cost:** Smart Phone App $ 4.99

<span style="font-family: 'Times New Roman',Times,serif; font-size: 120%;"> This app can be used for students of all ages. Coach's Eye does not measure activity level but it helps assess and evaluate motor skills. Some sort of activity must be done in order to use the app. The app captures a video of the student which can be paused, zoomed, and/or marked on to show the student what the correct form should be and how they can improve. Students' motor skills will increase due to the bio-mechanical changes in their form.

<span style="font-family: 'Times New Roman',Times,serif; font-size: 120%;">**Created:** 1998 as an arcade game **Improvements**: Transformed for home entertainment usage. (i.e. Playstation, Xbox & Nintendo Wii). **Website**: [] ** Cost: ** <span style="font-family: 'Times New Roman',Times,serif; font-size: 120%;"> In Arcade- ~$1.00 per round <span style="font-family: 'Times New Roman',Times,serif; font-size: 120%;"> For in home- ~$300 for mats and game disc <span style="font-family: 'Times New Roman',Times,serif; font-size: 120%;"> (gaming system required ~$300 additional)
 * <span style="color: #000080; font-family: 'Times New Roman',Times,serif; font-size: 210%;">Dance Dance Revolution (DDR) **

<span style="font-family: 'Times New Roman',Times,serif; font-size: 120%;">DDR is a great aerobic activity for children of all ages and adults. It is a “cool” way to teach dance and rhythmic activities to students. Studies show it was categorized as a moderate to vigorous activity, depending on what setting or level you use (Sell and Colleagues, 2008). Game mats plug into the game console and the disc walks you through each step to set up and play the game.

<span style="font-family: 'Times New Roman',Times,serif; font-size: 120%;"> Below is a video of a DDR being used in a physical education class. It shows how it can get all the students involved and enhances participation levels of a unit (dance/rhythm) that may not be popular within a school.

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<span style="color: #000080; font-family: 'Times New Roman',Times,serif; font-size: 180%;">Conclusion <span style="font-family: 'Times New Roman',Times,serif; font-size: 120%;">By incorporating these technology devices into your Physical Education classroom students’ will benefit from fun, new, and interactive learning experiences using technology. Technology is here to stay, it’s our job as educators to equip our students with up to date learning experience to best accommodate their different learning styles. The technology we provided is a springboard into the many different possibilities you can incorporate technology devices in your classroom. <span style="color: #000080; font-family: 'Times New Roman',Times,serif; font-size: 180%;">
 * <span style="color: #000080; font-family: 'Times New Roman',Times,serif; font-size: 180%;">References **

Concretewavemagazine. (2012, January 12). // Sky tech sport - longboard simulator //[Video file]. Retrieved from http://www.youtube.com/watch?v=UalV0WLGvMA

Groundspeak,. N.p.. Web. 13 Oct 2013. <http://www.geocaching.com/>.

Kusmierz, J. (2009. November 8) Wii fit pe class students [Video file]. Retrived from http://www.youtube.com/watch?v=u6psaOZeIb8

Todd, J. (2007, March 28). Dance dance revolution in gym class [Video File]. Retrieved from http://www.youtube.com/watch?v=snYM2Artq9M

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